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디바이스 데이터를 가져오거나 디바이스 센서 등 디바이스에 관련한 내용을 정리했습니다.
doc 는 일부 코드만 있는데 하나의 프로젝트로 만들었습니다.
MainPage.xaml
<?xml version="1.0" encoding="utf-8" ?>
<ContentPage
x:Class="Maui.BasicApp.MainPage"
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
<ScrollView>
<VerticalStackLayout
Padding="30,0"
Spacing="25"
VerticalOptions="Center">
<HorizontalStackLayout>
<Label Text="Always On Screen" VerticalTextAlignment="Center" />
<Switch
x:Name="AlwaysOnSwitch"
IsToggled="False"
Toggled="AlwaysOnSwitch_Toggled" />
</HorizontalStackLayout>
<Label x:Name="DisplayDeviceLabel" />
<Label x:Name="DisplayDetailsLabel" />
<Label x:Name="BatteryStateLabel" />
<Label x:Name="BatteryLevelLabel" />
<HorizontalStackLayout>
<Button
x:Name="HapticShortButton"
Margin="5"
Clicked="HapticShortButton_Clicked"
HorizontalOptions="Center"
Text="Haptic Short" />
<Button
x:Name="HapticLongButton"
Margin="5"
Clicked="HapticLongButton_Clicked"
HorizontalOptions="Center"
Text="Haptic Long" />
</HorizontalStackLayout>
<HorizontalStackLayout>
<Button
x:Name="VibrateStartButton"
Margin="5"
Clicked="VibrateStartButton_Clicked"
HorizontalOptions="Center"
Text="Vibrate Start" />
<Button
x:Name="VibrateStoputton"
Margin="5"
Clicked="VibrateStopButton_Clicked"
HorizontalOptions="Center"
Text="Vibrate Stop" />
</HorizontalStackLayout>
<HorizontalStackLayout>
<Label Text="Flash" VerticalTextAlignment="Center" />
<Switch
x:Name="FlashlightSwitch"
IsToggled="False"
Toggled="FlashlightSwitch_Toggled" />
</HorizontalStackLayout>
</VerticalStackLayout>
</ScrollView>
</ContentPage>
MainPage.xaml.cs
namespace Maui.BasicApp;
public partial class MainPage : ContentPage
{
int count = 0;
public MainPage()
{
InitializeComponent();
ReadDeviceInfo();
ReadDeviceDisplay();
WatchBattery();
}
/// <summary>
/// 디바이스 정보 가져오기
/// </summary>
private void ReadDeviceInfo()
{
System.Text.StringBuilder sb = new System.Text.StringBuilder();
sb.AppendLine($"Model: {DeviceInfo.Current.Model}");
sb.AppendLine($"Manufacturer: {DeviceInfo.Current.Manufacturer}");
sb.AppendLine($"Name: {DeviceInfo.Current.Name}");
sb.AppendLine($"OS Version: {DeviceInfo.Current.VersionString}");
sb.AppendLine($"Idiom: {DeviceInfo.Current.Idiom}");
sb.AppendLine($"Platform: {DeviceInfo.Current.Platform}");
bool isVirtual = DeviceInfo.Current.DeviceType switch
{
DeviceType.Physical => false,
DeviceType.Virtual => true,
_ => false
};
sb.AppendLine($"Virtual device? {isVirtual}");
DisplayDeviceLabel.Text = sb.ToString();
}
/// <summary>
/// 디스플레이 정보 가져오기
/// </summary>
private void ReadDeviceDisplay()
{
System.Text.StringBuilder sb = new System.Text.StringBuilder();
sb.AppendLine($"Pixel width: {DeviceDisplay.Current.MainDisplayInfo.Width} / Pixel Height: {DeviceDisplay.Current.MainDisplayInfo.Height}");
sb.AppendLine($"Density: {DeviceDisplay.Current.MainDisplayInfo.Density}");
sb.AppendLine($"Orientation: {DeviceDisplay.Current.MainDisplayInfo.Orientation}");
sb.AppendLine($"Rotation: {DeviceDisplay.Current.MainDisplayInfo.Rotation}");
sb.AppendLine($"Refresh Rate: {DeviceDisplay.Current.MainDisplayInfo.RefreshRate}");
DisplayDetailsLabel.Text = sb.ToString();
}
/// <summary>
/// 배터리 정보 가져오기
/// </summary>
private void WatchBattery()
{
Battery.Default.BatteryInfoChanged += Battery_BatteryInfoChanged;
}
/// <summary>
/// 배터리 상태 변경시 발생 이벤트
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Battery_BatteryInfoChanged(object sender, BatteryInfoChangedEventArgs e)
{
BatteryStateLabel.Text = e.State switch
{
BatteryState.Charging => "Battery is currently charging",
BatteryState.Discharging => "Charger is not connected and the battery is discharging",
BatteryState.Full => "Battery is full",
BatteryState.NotCharging => "The battery isn't charging.",
BatteryState.NotPresent => "Battery is not available.",
BatteryState.Unknown => "Battery is unknown",
_ => "Battery is unknown"
};
BatteryLevelLabel.Text = $"Battery is {e.ChargeLevel * 100}% charged.";
}
/// <summary>
/// 슬립모드 빠질지 여부
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void AlwaysOnSwitch_Toggled(object sender, ToggledEventArgs e)
{
DeviceDisplay.Current.KeepScreenOn = AlwaysOnSwitch.IsToggled;
}
/// <summary>
/// 짧은 Haptic
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void HapticShortButton_Clicked(object sender, EventArgs e)
{
HapticFeedback.Default.Perform(HapticFeedbackType.Click);
}
/// <summary>
/// 긴 Haptic
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void HapticLongButton_Clicked(object sender, EventArgs e)
{
HapticFeedback.Default.Perform(HapticFeedbackType.LongPress);
}
/// <summary>
/// 진동 발생
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void VibrateStartButton_Clicked(object sender, EventArgs e)
{
// 5 초마다 진동
Vibration.Default.Vibrate(TimeSpan.FromSeconds(5));
}
/// <summary>
/// 진동 취소
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void VibrateStopButton_Clicked(object sender, EventArgs e)
{
Vibration.Default.Cancel();
}
/// <summary>
/// 플래시 켜고 끄기
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private async void FlashlightSwitch_Toggled(object sender, ToggledEventArgs e)
{
try
{
if (FlashlightSwitch.IsToggled)
{
await Flashlight.Default.TurnOnAsync();
}
else
{
await Flashlight.Default.TurnOffAsync();
}
}
catch (FeatureNotSupportedException ex)
{
// Handle not supported on device exception
}
catch (PermissionException ex)
{
// Handle permission exception
}
catch (Exception ex)
{
// Unable to turn on/off flashlight
}
}
}
결과
[Source]
https://github.com/kei-soft/Maui.BasicApp
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